The New Zealand video and computer games industry generated NZ$424 million in revenue in 2016, a 7% increase on 2015 sales. Overall, it had NZ$125 million in retail sales, with an additional NZ$299 million in digital and mobile sales.
It looks like the PS4 is the One, and not the Xbox One, at least when it comes to games console sales, with the Playstation 4 crowned by the NPG Group as ’the fastest selling home video games console in Australian history’.
Australia’s video and computer games industry is now valued at more than $2 billion in annual sales, according to new figures for both traditional bricks and mortar retail and digital sales released by the Interactive Games & Entertainment Association (IGEA).
Most cybersecurity is making up for weak platforms. We need to address the fundamentals, design platforms that prevent out-of-bounds access[…]
For most developers the security/performance trade off is still the hardest one to tackle, even as the cost of processing[…]
RISC has been overhyped. While it is an interesting low-level processor architecture, what the world needs is high-level system architectures,[…]
There are two flaws that are widespread in the industry here. The first is that any platform or language should[…]
Ajai Chowdhry, one of the founders and CEO of HCL is married to a cousin of a cousin of mine.[…]